CallContract.h
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class UCallContract : public UHyperplayAsyncRequest
UCallContract is an async blueprint node used to call the HyperPlay /callContract local http server endpoint
Public Functions
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virtual void Activate() override
Activate is used to execute the request. Called to trigger the action once the delegates have been bound
Public Static Functions
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static UCallContract *CallContract(const UObject *WorldContextObject, FString contractAddress, FString functionName, FString abi, TArray<FString> params, int32 gasLimit = -1, FString valueInWei = "0", int32 chainId = 1, FString chainMetadata = "")
CallContract is used to generate the request
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virtual void Activate() override