RpcCall.h
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class URpcCall : public UHyperplayAsyncRequest
URpcCall is an async blueprint node used to call the HyperPlay /rpc local http server endpoint or another rpc provider
Public Functions
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virtual void Activate() override
Activate is used to execute the request. Called to trigger the action once the delegates have been bound
Public Members
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FTxnReturnOutputPinRpcCall OnResponseOutput
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virtual void Activate() override