RpcCall.h

class URpcCall : public UHyperplayAsyncRequest

URpcCall is an async blueprint node used to call the HyperPlay /rpc local http server endpoint or another rpc provider

Public Functions

virtual void Activate() override

Activate is used to execute the request. Called to trigger the action once the delegates have been bound

Public Members

FTxnReturnOutputPinRpcCall OnResponseOutput

Public Static Functions

static URpcCall *RpcCall(const UObject *WorldContextObject, FString request, int32 chainId = 1, FString chainMetadata = "", FString url = "http://localhost:9680/rpc")

RpcCall is used to generate the request