GetAccounts.h

class UGetAccounts : public UHyperplayAsyncRequest

UGetAccounts is an async blueprint node used to get the currently connected HyperPlay account

Public Functions

virtual void Activate() override

Activate is used to execute the request. Called to trigger the action once the delegates have been bound

Public Members

FTxnReturnOutputPin OnResponseOutput

The OnResponseOutput pin returns the account info to the calling code

Public Static Functions

static UGetAccounts *GetAccounts(const UObject *WorldContextObject, int32 chainId = 1, FString chainMetadata = "")

GetAccounts is used to generate the request