GetAccounts.h
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class UGetAccounts : public UHyperplayAsyncRequest
UGetAccounts is an async blueprint node used to get the currently connected HyperPlay account
Public Functions
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virtual void Activate() override
Activate is used to execute the request. Called to trigger the action once the delegates have been bound
Public Members
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FTxnReturnOutputPin OnResponseOutput
The OnResponseOutput pin returns the account info to the calling code
Public Static Functions
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static UGetAccounts *GetAccounts(const UObject *WorldContextObject, int32 chainId = 1, FString chainMetadata = "")
GetAccounts is used to generate the request
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virtual void Activate() override