SendContract.h

class USendContract : public UHyperplayAsyncRequest

USendContract is an async blueprint node used to call the HyperPlay /sendContract local http server endpoint

Public Functions

virtual void Activate() override

Activate is used to execute the request. Called to trigger the action once the delegates have been bound

Public Static Functions

static USendContract *SendContract(const UObject *WorldContextObject, FString contractAddress, FString functionName, FString abi, TArray<FString> params, int32 gasLimit = -1, FString valueInWei = "0", int32 chainId = 1)

SendContract is used to generate the request