HyperplayAsyncRequest.h
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class UHyperplayAsyncRequest : public UBlueprintAsyncActionBase
UHyperplayAsyncRequest is an abstract parent class to the async blueprint nodes used to make rpc and local HyperPlay calls
Subclassed by UCallContract, UGetAccounts, URpcCall, USendContract
Public Functions
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inline FOnCompleted &GetOnCompletedDelegate()
Public getter for completed delegate that has FString and int32 params
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virtual void OnResponse(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
Utility function
Protected Functions
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virtual void ProcessResponse(FHttpResponsePtr Response, int32 statusCode)
Abstract function called with the http response parsed by OnResponse
Protected Attributes
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FOnCompleted OnCompleted
Completed output node that has FString and int32 params. Called from child class when it has finished ProcessResponse.
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inline FOnCompleted &GetOnCompletedDelegate()