HyperplayAsyncRequest.h

class UHyperplayAsyncRequest : public UBlueprintAsyncActionBase

UHyperplayAsyncRequest is an abstract parent class to the async blueprint nodes used to make rpc and local HyperPlay calls

Subclassed by UCallContract, UGetAccounts, URpcCall, USendContract

Public Functions

inline FOnCompleted &GetOnCompletedDelegate()

Public getter for completed delegate that has FString and int32 params

virtual void OnResponse(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)

Utility function

Protected Functions

virtual void ProcessResponse(FHttpResponsePtr Response, int32 statusCode)

Abstract function called with the http response parsed by OnResponse

Protected Attributes

FOnCompleted OnCompleted

Completed output node that has FString and int32 params. Called from child class when it has finished ProcessResponse.